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IN PROGRESS: DDO materials in 3ds Max

Hi! I'm using Quixel DDO for few weeks and I wonder which way is the most correct for exporting the materials from DDO and importing them in 3ds Max? I'm using Mental Ray renderer and arch&design materials. I'm put DDO maps to gloss/diffuse/bump slots (I don't know where exactly should I put the specular map) but every time I have different look compare to the 3DO viewer. So what kind of materials and lights should I use in 3ds Max?

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