Hi! I'm using Quixel DDO for few weeks and I wonder which way is the most correct for exporting the materials from DDO and importing them in 3ds Max? I'm using Mental Ray renderer and arch&design materials. I'm put DDO maps to gloss/diffuse/bump slots (I don't know where exactly should I put the specular map) but every time I have different look compare to the 3DO viewer. So what kind of materials and lights should I use in 3ds Max?
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What input slots are there for the Mental Ray material you're using? I'm not too familiar with Mental Ray, but I'll do my best to help.
Also, how is your lighting set up?