Hey guys, I'm trying to add a material effect or a post processing chain to a specific post process volume. but it does not have a parameter that asks for a material effect or a post process chain like the worldinfo parameter does. Do I miss something? It looks like I can only add one material effect per level. this is a…
Hey, I have the latest build of UDK but I have run into a problem with my material editor becoming a bit clustered. I know there is a way to do a box around selected materials I and I believe material expression comment box is the name for it. Does anyone happen to know the hotkey for this shortcut? Someone told me n+c but…
Hey, so how do you define materials in your sculpts, do you have any special tricks and best practices? How do you define materials in your hand-painted textures, any tricks or best practices there aswell? Such as "Rock has low contrast and not much highlights." - "Metal has high contrast and bright highlights." ETC. When…
So I have had this rig up and running for around 8 months. The pc hasn't had any problem whatsoever until now. I've been using the UDK on and off for about the last 2 months, with no problems. Recently I have been messing with the material editor to develop a celshaded material, and for some reason it has been causing my…
Hey guys, so im having an issue on my home PC.Every time I click to add a a material it takes 2-5 minutes to load up every material. This happens every time I want to choose a material
Hi all, I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic…
So essentially Im using Material ID maps now in my workflow with newer game engines. Essentially what I need to do is quickly make multiple masking layers in Mari based on the coordinates of the material ID. I found a decent way of doing it throught exporting the black and white masks out of photoshop via dDo. Does anyone…
index = 0matArr =#()for m in scenematerials do append matArr m matArrsceneMatCount = scenematerials.countnewMatt = Multimaterial numsubs:sceneMatCountfor i = 1 to sceneMatCount do( newMatt[i] = matArr[i])medit.PutMtlToMtlEditor newMatt 1fn setMatID o index =( o.editablepoly.setSelection #Face…
Which is what has been driving me mad, most tutorials show a basic setup which still mimics the same 'issues' found in the material, the ones that try something 'new' (like eat3D's Shader DVD) end creating a 100% transmission based material for the lambert, which is still wrong, unless you apply it on a sphere model or…
Hey folks.. I'm trying to understand how to import resources into my package and/or lilbrary, but don't quite understand how it works. My example... I've created a height map. I've downloaded some materials from substance source as substance archives. I want to import those into my project to use with that height map. When…