Current: Hey guys, with all the talk on here lately of students needing to post and get feedback, I thought it'd be good to start posting here more. I'm doing an environment based on a concept by James Paick. Concept: http://cghub.com/images/view/681349/ His website: http://www.scribblepadstudios.com/home.htm Reference…
First post, a bit nervous. Been working on a helmet/mask thing for a few days. The concept is made by Nivanh Chanthara http://cghub.com/images/view/650725/ Comments and crits are very welcome. I didn't include the gloss map, since it's pretty dull.
Hello everyone! Here is a recent environment that I worked on My job was to match the concept when modeling in 3D also for perspective and asset placements using the image plane option in maya then, texture and light the scene. There's a break down that shows the process here: http://cghub.com/images/view/683495/ If you…
Based off the kickboxer concept by hoon. Going to try and take it a bit more realistic hopefully. Really attempting to focus on the anatomy and having a hard time making it believable so any and all feedback would be really appreciated. :) http://cghub.com/images/view/12012/ If anyones interested in the eye and skin…
Hey, been a long time since I started a WIP thread, but I need help to keep this on track. Working from a refference by Calum Awatt http://cghub.com/files/Image/146001-147000/146908/564_max.jpg Wanted to do a highpoly posed sculpt rendered in mental ray, but the pose is not working out so Im going back to the drawing board…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
I've been working on this guy for a couple months now in my freetime. Going to see him through the cinematic production pipeline just for funsies. No low res, no baking. Just displacement maps and bump. Textured up the helmet just to help determine what the rest of the model is going to look like and lay down a strong…
Whoa whoa whoa! Before you go about making the boobs bigger (they were a good size before) fix the basic anatomy problems with your model. I was going to do a paitover, but I don't really want to anymore. look at this for help: http://cghub.com/files/Image/202001-203000/202076/524_stream.jpg…