In 3ds max there is an option when adding an edge loop to control the spacing inbetween loops. This functionality does not seem to exist in Blender. After googling around it seems like a lot of people request it but the conversation doesn't go anywhere. In a lot of cases you can simply scale the edge loops after placing…
I love blender... but I have absolutely no clue why they made it so incredibly complicated to view textures in the 3d viewport without doing a render. I've done it a few times, but every single time I get confused by it. All the vids and tuts out there on this topic are using older versions of blender. Can anyone explain…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
Hey Polycounters I would like to have some input (from the Blender affine I guess) on this humanoid game rig I have been working on lately: http://opengameart.org/content/blender25-humanoid-rig The main discussion is over at OpenGameArt.org: http://opengameart.org/forumtopic/unified-blender-game-rig But we seem to lack the…
What are the best tutorials/courses for learning environment art in Blender, for scratch to full scene? Unreal Engine works too, but my computer can't run it well.
Hi there so i have this object in blender that i exported, it looks fine in the render and first image shows it in blender how it looks. now when i export it to substance painter i get this strange face issue on it as shown here. you can see it has that face cover over it, why is it doing that. i checked the uv and it…
Hello folks, I made this battle-ax in Blender and I imported it into Zbrush. When I split it up and started working on the head of the ax, I turned on D-topo and it started acting weird, as you can see below. I'm not sure what is going on here, this is the second time I've imported from blender and the first project did…
I have a problem, I want to import a model in a Marmoset Toolbag scene into Blender. MarmoSet can export models to FBX and it is working great, except the textures. In the Principled BSDF node the metallic slider is set to 1 and specular to 2, which makes it a mirror, but when I make it lower it looks like PS2 textures.…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
https://youtu.be/FCdmsWH-evM Hey everyone! I'm excited to share a new 20-minute video where I delve into the intricacies of the Remesher modifier workflow in Blender. Whether you're a beginner or a pro, I hope you find this tutorial insightful and helpful in your 3D art journey. Enjoy and happy modeling!