I made this battle-ax in Blender and I imported it into Zbrush. When I split it up and started working on the head of the ax, I turned on D-topo and it started acting weird, as you can see below. I'm not sure what is going on here, this is the second time I've imported from blender and the first project did not have this error when I d-topo'd. Any solutions? I have tried different resolutions to no avail.
I messed around with the mesh in blender some more and I think at some point I duplicated the Ax head in blender. I deleted it, re-imported, and now it seems to be behaving. I'll leave this up in the event someone else has this issue someday, maybe they can find this post.
I messed around with the mesh in blender some more and I think at some point I duplicated the Ax head in blender. I deleted it, re-imported, and now it seems to be behaving. I'll leave this up in the event someone else has this issue someday, maybe they can find this post.
Replies
Edit : Ho, good if your resolve your issue .