Hey Polycounters
I would like to have some input (from the Blender affine I guess) on this humanoid game rig I have been working on lately:
http://opengameart.org/content/blender25-humanoid-rig
The main discussion is over at OpenGameArt.org:
http://opengameart.org/forumtopic/unified-blender-game-rig
But we seem to lack the expertise to really decide if it is a good setup or not.
Still a lot to do on that rig, but the main functionality is there I guess, but please correct me if I am wrong on that.
I would like to have both input from riggers as well as animators to decided what to improve.
Thanks a lot!
Replies
But any input is highly appreciated... currently we have a bit of a disagreement in regards to the use of an "active" (IK based) shoulder or not. I think it is a very nice feature to have the shoulder move with the arm automatically, but the current implementation is not perfect yet.