Hello everyone ! Been a dry spell for my portfolio lately so I decided to start doing little projects that focus on a single software that I'd like to learn more. Starting with 3ds Max, I decided to model a guitar, because I had one at hand so I felt it would be easy to get detailed refs. Anyway, whilst texturing it, and…
Hello senseis,I find this feature of Unity fantastically frustrating, unintuitive, and potentially destructive. Is there a way to change it so that saves work like every other program I've ever used? -I could understand if it were a feature of 'scene' saves (within the same project), but projects!? Madness? -How are you…
New Article is up! Here are a few useful images: Stylized Sculpting using ORBs brush set: Check it out here: https://stylizedstation.com/article/stylized-asset-workflow-tutorial-with-damian-gerrits/
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
hi first post here, im working on some assets to upload to a marketplace, im in doubt if i should joint all the parts of the model or not, it is a shield by the way, can anyone point me in the right direction?
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Quick question, is there a way to have any materials applied on an object that is currently in the asset browser just be switched with the ones inside the blend file you are trying to import it to? My materials are named the same but it still adds new materials.
A high quality, realistic log campfire object. Comes complete with flame and smoke particle effects, flickering light, animated sparks and sound effects. Available to purchase on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/38668 [ame="…
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…