Hello, So I’ve done some minor research but I haven’t been
able to find anything really solid about creating meshes for use in a game
engine – Unreal Engine 4 to be exact, and what I was looking for was how to
create materials that would be seamless for multiple mesh types. Does this just
boil down to making sure the uvs…
I created some custom materials and wanted to save them in my project folder so those materials can be saved to source control. However, I see no way to load those materials. I didn't see a browse button anywhere. I have to copy them to the quixel materials folders for them to be usable. Is there a way to do this and I…
I would just treat the modular level pieces as big props. It might help to open up one of the levels that comes with UDK to see how Epic handled it. The Necropolis is a pretty good example. Some pieces use tiling textures ... some are unique. Some assets use material instances (the same material, but with different…
What the fuck is this word soup meant to mean. Put down the thesaurus man. First make two materials, a paper label material and a gold foil material in slate material editor then make a VrayBlendMtl and assign that to our lable. Pop the paper into base and the gold into coat1, coat1 is what gets applied over the top of…
Hello Radiance. I'm using your very cool shader on a small terrain in Marmoset. I'm hoping to use masks generated in Substance Painter to blend in materials on top of the base material. My problem is, although I can increase the tiling of the top two materials, when I increase the tiling on the base material my masks tile…
Greeting Polycounters! I've been messing around with this glass material for forever, but I cant seem to get it right. Right now it seems to be reflecting a image of itself rather than it's surrounding area like you would expect it to. (This is most obvious with the block I placed in front of the upper windows) I admit I'm…
When I choose a to apply a material or alter a material, it takes an extremely long time for the browser to open. I did a search and found this thread that sounds extremely to my situation: http://www.polycount.com/forum/showthread.php?t=144929&highlight=slow Opening the standard material browser takes about 30-60 seconds…
Position Information Title - Environment Material/Texture Artist Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…
Hey guys, hopefully a quick one. I've not managed to find much about this for Maya, so here goes. Simple version: I want to bake normals using material ID's instead of explode baking things all the time. The link below starts with something like this: "bake from a high poly model to a low poly by matching material ids to…
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…