Hey everyone, I have been interested in getting into environment art but I have been struggling on how to accomplish it. When I have an idea I start to gather reference images of whatever needs to be in the environment then reference for mood/lighting. From there I get stuck on what to do. I start to block out an…
We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The…
Description The Environment Artist works closely with the Lead Artist and Level Design team to maintain a coherent vision of the game's look and feel and ensures that the game has beautiful next-gen environments. Candidates need to be fluent in many areas of game production such as concepting, modeling, mapping, and…
Orcari games are looking for a creative environment artist to develop stunning biomes and settings targeted at the current generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote, so a high level of communication and self-management skills are key. Requirements: * 3+ years of…
Hello all, We are looking for an Environment Artist who is proficient in hand painted textures. To give a broad scope we would need around 5-6 environments, environment that use 2d cards and full geo. You would be responsible for taking the concept and creating the environment to the best of your abilities. Our Concept…
Hi guys and gals, This is my latest UE4 environment - sunLite Industries. This is a Sci-Fi office environment based in a cityscape that is completely modular. It is totally different to what I have made before but I had a blast doing it. Everything was made purely with 3DS Max, Photoshop and Quixel's NDO. Also this is a…
In my experience , the reason there is always seemingly more environment art jobs out there is studios tend to keep strong 2-4 person character teams on staff, which leads to very few character jobs popping up. Environment teams on a AAA title are usually anywhere from 10-20 artists depending on the size of the world being…
http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…
Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Hi Polycount. Haven't posted on here in ages but want to become a little more active on here again :) I rencently wrapped up an environment I did in my free time. I really enjoy making environments and playing around with the assets I create to come up with new ways of combining them, really having fun doing this :D With…