Hi Polycount. Haven't posted on here in ages but want to become a little more active on here again
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I rencently wrapped up an environment I did in my free time. I really enjoy making environments and playing around with the assets I create to come up with new ways of combining them, really having fun doing this
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With this environment I wanted to learn a bit more about substance painter and find ways of combining stylised models with pbr. Would be great to hear some critiques, so I can take that on board for my next environments.
The idea for this came from this concept art from Florian Dreyer
https://www.artstation.com/artwork/Lgl15 but I wanted to place it in a bigger environment that you can walk around in. My main reference for the style and models came from the Heroes of the Storm map "Sky Temple". I tried to imitate the modeling and sculpting style a bit to keep it consistent and learn a bit more about their style.
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I also uploaded some of the models and sculpts to my artstation.
https://www.artstation.com/artwork/qYwYP (sculpts)
https://www.artstation.com/artwork/A4PaW (models)
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