Hey guys. I recently started studying Blender 2.8x to learn 3D from scratch. I tried Modo back in 2016 but I eventually gave up because there was not enough learning resources and I had a wrong mindset. Now I humbled down myself and learned to start small and simple. That being said, I realized that I need to do a lot of…
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
Hello everybody, long time forum lurker in here. I am in awe at the incredible stuff you post everyday, so thanks for the inspiration. I am learning 3D modelling and traditional art on my own. It is something I always wanted to do, especially to make (very small scale) games in Unity3D (which I use also at work) - and…
Yeah I know the topic name might be a bit misleading, but someone is trying to scam people into buying blender as his own program. http://illusionmage.com/screenshots.htm So apparently this guy is trying to sell blender as if he made it and calls it Illusion mage. What are your thoughts about this and what do you think…
I've been using the latest version for about a week. It kicks ass! The UV unwrapping is better than ever. (a very important feature for in-game modeling) The new sculpting tool is surprisingly robust. It probably won't win over any regular users of ZBrush or Mudbox, but its fantastic for anyone who already uses Blender.…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
edit: Problem solved Hi, I did all my textures on painter, I bake the normal map on my low from a high with bevels. On painter everything looks good so I'm doing my textures and exporting everything. But on blender the result is awful I then decide to test a triangulation and the result is much better but not perfect then…
in substance painter and marmoset toolbag the texture looks fine (straight lines on the pants) but in blender and maya it looks skewed, here are the images Blender: Substance painter
I am importing 3D objects from blender to Unity, trying to create a scene, and for simplicity I am creating the textures in blender also. The manual in blender states as I understand that the images are saved in an 8 bit format (if the 32bit option box is not checked), which is ok, cause I am not aiming for high detailed…
True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…