in substance painter and marmoset toolbag the texture looks fine (straight lines on the pants) but in blender and maya it looks skewed, here are the images Blender:
This skewing happening just because your UVs is skewed. Make seams on hard edges then make islands straight. Repaint your mesh and its should be fine
The skewing on the UV flat is because of this, but that doesnt matter as they are painting directly onto the model in substance, creating the desired result. The issue is that the display changes when importing into a different program-- which has nothing to do with the UVs.
@juanoblagu Sorry to make you repeat something that might seem obvious, but if you still haven't solved this could you go through step by step your process of triangulation? It sounds like you did something in the wrong order or perhaps misunderstood the exporting from substance suggestion.
This skewing happening just because your UVs is skewed. Make seams on hard edges then make islands straight. Repaint your mesh and its should be fine
The skewing on the UV flat is because of this, but that doesnt matter as they are painting directly onto the model in substance, creating the desired result. The issue is that the display changes when importing into a different program-- which has nothing to do with the UVs.
I'm talking from my experience. Previously i had same issue when my model looks absolutly fine in SP but in other software some parts was looking skewed and any triangulation wasn't helping at all. UVs is skewed and it's should be fixed at first.
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You can see on your Substance Painter screenshot that it's not triangulated the same way.
The skewing on the UV flat is because of this, but that doesnt matter as they are painting directly onto the model in substance, creating the desired result. The issue is that the display changes when importing into a different program-- which has nothing to do with the UVs.
@juanoblagu
Sorry to make you repeat something that might seem obvious, but if you still haven't solved this could you go through step by step your process of triangulation? It sounds like you did something in the wrong order or perhaps misunderstood the exporting from substance suggestion.
You need to triangulate before exporting to Substance and painting. Make sure modifiers are applied.