Interior Post Production Tutorial in Photoshop Architectural Visualization https://www.youtube.com/watch?v=39GKypTgzoQ&t=1s 3d:- 3ds Max & VrayPost :- Photoshop After Effects & Magic Bullet Looks
still trying to improve my texturing so i made a Boombox, pretty simple : ) when complete, will have diffuse/normal/spec/alpha/emissive - and it currently weighs in at 399 tris some quick renders, doesn't have a proper spec map yet.. and the texture is what im currently focused on finishing soon (some of the colours are…
Hi, A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483 But to my shame I have to admit I never finished it (like many of my projects :( ). So I decided to finish it! This is the old blockout of the scene: You can also find some old assets at my…
Just wanted to share this 2 small free UE4 games I made that you might enjoy. First of is a game I made for the 7DFPS game jam which is called Shootmephrenia. In it you have to kill no one but yourself. But that is much easier said then done because you have to ricochet you bullet over panels and then catch that bullet…
I've just upgraded (or downgraded as the case may be) from Maya 2016 to LT2018. In the Quad Draw tool I'm getting a noticeable delay when drawing polygons in the time between when the mouse is clicked and when a new quad appears. It's not unworkable, but it significantly slows down the process. By comparison, in 2016, I…
"One day, a king asked his blacksmith: - Create a weapon for my elite warriors; all soldiers should be able to recognize their leaders from far away thanks to the sight of that great blade. - Your Highness, what would you suggest ? - Hmmmm... A golden sword that would shine like the light of god, announcing the best…
Hey guys finally done with the output of my long lost work, actually this is a a bit old work of mine, but wasn't able to complete the final output somehow, but finally took some time to finish and wrap this one. So here are the final results.:) And this model is not based on the original movie or game's concept it's…
Hello everyone! I am starting this thread because I would like some help and critiques on this piece I am working on. I really enjoy Battlefield heroes but I always thought there was a lack of representation of... How can I say this? Beefier guys, such as myself in the game... So I decided to make a battlefield inspired…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…