still trying to improve my texturing so i made a Boombox, pretty simple : )
when complete, will have diffuse/normal/spec/alpha/emissive - and it currently weighs in at 399 tris
some quick renders, doesn't have a proper spec map yet.. and the texture is what im currently focused on finishing soon (some of the colours are made for the emissive channel and to help me eye ball positions, but i didn't switch them off.. or better yet tone them down for a regular render, sorry.)
this is a discolite model, google it or even youtube it and see vids of it lighting up etc : ) c&c welcomed
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one thing aswell, do not render your models, just display them in the viewport with xoliul shader, 3 point shader or even in marmoset, realtime your models will look as they would look in game.
and with some of the lights on
Critique-wise, The only real problem area I see is the speaker grille. Your model has the holes in straight lines, while the Discolite offsets the holes to fit more in, like this.
Apart from that, It's shaping up really well. Were you planning to keep the texture clean, or were you going to to a roughed up version too?
Aaron: im trying to keep it as low res as possible so as far as the model goes its done. but i will be revisiting the highpoly to get a better looking normal map around the two cassette slots
Frazer: thanks for pointing that out, i redid the cage to match. and i was going for clean but i guess some wear and tear wont hurt, but nothing over the top : )
will update either tonight or tomorrow
and the angled ones as requested