Hey guys, I'm looking for some insight/help on how to make a composite material in 3dmax 2010. I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material. Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…
I haven't tried to bake a normal map in 3dmax, but I think I will because of the lack of detail mudbox makes in the map I dont see a thing of my normal map in 3dmax when I apply the normal map to the mesh (I think it's just my fault that I'm doing something wrong)... any way progress on the mud,.. -GuranGa