Hey guys,
I'm looking for some insight/help on how to make a composite material in 3dmax 2010.
I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material.
Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.
Thanks!
Replies
put the composite map in the diffuse slot of a standard material
Click on the left hand swatch of layer 1 and add your diffuse map.
create a new layer and set it to multiply
Add the lightmap to the left hand slot. setting its channel to 2
Set the RGB level of the lightmap (in the bitmap) to 2+
make an instance of the composite map in the materials self illumination slot.
create a light in the scene and set its intensity to 0. this'll remove the default lighting.
thanks for your help, becuase of you, I may have a job. lol
it appears that the blending options don't work... at all.
I set the light map to multiply and it doesn't do anything. The only way I can see the under lying layer is if i drop the opacity, or create an opacity map.
Any ideas?
it works fine in 2011
I'm not sure. Probably not though. Was there an update I missed?
I think your right Mark. I was expecting it to be realtime.
I guess that solves my problem lol.
Thanks!
so everything has been going well with this project I'm doing. But I've run into something strange.
That weird looking white area is there for no apparent reason. Its not on the diffuse nor the lightmap.
Any ideas?
I've tried, re mapping and lightmap baking, duplicating the model, moving verts..
Its random.
the .tga had an alpha -_-;