Thanks for the help guys, the "Making of Varga" tutorial might be exactly what I needed. The AO baking tutorial from Game Artists was one I was already following, and it has been a pretty big help. Basically, my problem is getting the actual bake right, mine are either too bright or too dark. Then for some reason the…
One thing you should also keep in mind is how grounded the player is when given "MMO" specs. Can the players fly? Double Jump? Climb walls? Jump at all? Is the player 4 inches tall? If Cryptic is testing you, I can guess it might have super powers involved ;) Did you model / texture the tops of the buildings as well? These…
I got bored and started yet another character. This time, with mods. And it's a lot less boring! If you've beaten the game on PC and want more, go scout around on Fallout 3 Nexus for things you might like. Search for Balance Overhaul for the one I'm using. It does a lot of crazy things to the game, almost enough to make it…
You say you're not aiming to be a texture artist, what is your goal? Environment artist? if so you will need to do texturing and a lot of it. So this is one model? not broken up into modular pieces, why? And out of curiosity how many triangles are we talking about here? If your engine can't handle a real time directional…
[Tutorial] Ultimate Guide to Start Your Journey As An Environment Artist Salam You can find the Tutorial in the links below: https://flippednormals.com/downloads/ultimate-guide-to-start-your-journey-as-an-envionment-artist/ref/ArashAref/ This "37 hours" highly in-depth Tutorial is for people who want to start their journey…
Hi everyone. I'm trying a new hard-surface modeling workflow using floating trimsheets. I'm using a similar technique as described in this article: https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/ But I find this workflow not optimized enough (too many tris and 2 materials for each mesh).…
I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Hello
polycount community, We
are an experienced team with many of us having AAA experience under
our belt, using this project to give our art a purpose instead of
just making cool characters, guns and gameplay systems randomly. It
is kinda boring making cool art in the freetime and then never seeing
it ingame haha. So…
Hey guys :) Thought I would post up an environment piece I am currently working on, and get some needed critique/feedback off you talented artists! Its my first post on here for a long time, and hopefully there are many more to come. I am working on a building called 'Hotel Del Salto' it is a real building located next to…
Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…