Did you remember which trojans it reported by any chance? It would be interesting to google the names and see if other reports of false positives pop up. A little googling turned up this: So my question would be: did you update your virus definitions to the latest before scanning? Or did you scan with whatever default…
[ QUOTE ] Still don't have one, which says a lot about me. I don't run a desktop theme or picture and I use my real name for online games. [/ QUOTE ] Because you're booooring! Just kidding ... I had a plain black desktop background with the default Windows grey theme for a good few years.
A lot of the problems with skinning in Maya come about because the default smooth bind settings are seemingly designed to screw you over. Try redoing the smooth bind from scratch, making sure to untick "maintain max influences", and "remove unused influences". Jumpng weights have always been a problem in Maya though, even…
hmm the default max cut tool is garbage when you compare it to other programs like say Maya, Silo or XSI. Autodesk claims to have fixed it finally, but I haven't used Max 2009 much to say. There are plugins that let you cut much better, like polyboost for example. try these tools http://www.illusioncatalyst.com/ they are…
one trick that works is to break off the parts of your model that have transparency into separate objects. Maya does its z sorting per object by default, and so you get these zfighting issues with alpha mapped geo. So if you break off the individual planes of hair into separate objects they will sort properly and be able…
I'm trying to get better at UV Unwrapping objects. I've been thinking about purchasing Rizom, but I've been using 3DS Max's default UV unwrapping tools for the most part. This is a low poly of a REALLY simple turret that I made for something. I was curious if there were things I could do to UV unwrap this more properly.…
Hey, just made one to show off my stuff, feel free to comment, and privide constructive critiscism. Here is a FN SCAR model that I forgot about and am giving some love. And here is some early SWAT redo of the default player models for TC:E (redoing them) Here is just some of my older work, some newer stuff when I get some…
Hi Everyone, I haven't used any of the recent versions of 3dsmax- Is there currently a way to view normal maps synced to the scanline renderer in max 2013 or 2014? I have a handplane user wanting to see his normal maps correctly in the max viewport and I'm not sure if the 3point shader will work or if the qualified normals…
Hey everyone. This is my building so far. Pretty close to complete for the building itself, but still some work left. I plan on using these pieces to create a few different buildings. Also, I plan on creating more props for the street. The sky and lighting is just a default set up in UDK, and has that middle area of…
a free tool (no installation ~300 KB) lets you define which plugins photoshop should start with and which fonts should be excluded. This should speed up the boot time and reduce the hick ups it gets often inbetween. You can also reset the changes you made with this tool to the adobe defaults.…