I'm trying to get better at UV Unwrapping objects. I've been thinking about purchasing Rizom, but I've been using 3DS Max's default UV unwrapping tools for the most part. This is a low poly of a REALLY simple turret that I made for something. I was curious if there were things I could do to UV unwrap this more properly.
Thanks in advance for your feedback and critique!
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Oh, I was trying to share the FBX file. Is there a good way to do that on here?
Alright, I updated the opening thread with the images now.
I've posted and researched before, I just like to get specific feedback on my models, as mine don't always look like a lot of other people's.
But.
The basic steps to make the layout better are to straighten the angled shells so they run either horizontally or vertically and overlap any shells that don't need unique information
It's possible that texel density is a little uneven - can't really tell on my phone.
Also, it looks like you have a nasty kink in the bottom one where it says B1. it could be due to not being triangulated