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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

SketchBook-Rang3r1

Rang3r1
polycounter lvl 16
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Rang3r1 polycounter lvl 16
Hey, just made one to show off my stuff, feel free to comment, and privide constructive critiscism.

Here is a FN SCAR model that I forgot about and am giving some love.

scar2_rend4.jpg

And here is some early SWAT redo of the default player models for TC:E
specops_skin1.jpg
(redoing them)specops_skin2.jpg

Here is just some of my older work, some newer stuff when I get some pics

Replies

  • Rang3r1
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    Rang3r1 polycounter lvl 16
    Alright, I decided to redo the entire player model stuff, now that I have the official SDK (very hard to come by)

    Here they are in game


    (note, this may not look like a lot of work, but the .mdm format is a bitch to export)CTU_FINISHED1_r1.jpgy
  • pangarang
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    pangarang polycounter lvl 17
    Looking pretty cool, both the character and the gun. But I must ask - they're looking pretty low poly at this point - is that the goal?
  • LEViATHAN
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    LEViATHAN polycounter lvl 16
    The MP5 was done by Short-Fuse and Creeping_Jesus, make sure you credit them properly.
  • Rang3r1
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    Rang3r1 polycounter lvl 16
    Yes, MP5 was credited correctly, ignore the SCAR completely now, the player models are default, and yes they are supposed to be LP. Here is a major update:

    SCAR_render_both.jpg

    My MP5/SD LP
    mp5sd_skin1.jpg

    My Galil w/ My crappy skin:
    galilanime_preview.jpg

    My LP M4 (just the basic version) for TC:E
    m4_preview.jpg

    My AK-74, with my crappy skin:

    ak74_skin1.jpg

    My Skin of RedRouge's AA-12:

    aa12_rend2_r1.jpg

    A Jeep I started for Harry's comp:

    jeeprend1.jpg

    I guess that is enough for one post, lots more later.
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