Hi there! I'm new in Polycount and also am I in 3D programs. I've been trying maya a little and I've just done a character. The problem is, I don't know the rules about how to model a character, if the mesh is correct, etc... Also I don't know if this is very complicated to Unwrap the UV mesh with this model. So tell me…
Hello everyone, I'm quite new to the forum and modeling in ZBrush so hopefully I'll learn a lot from being here on polycount :) At the moment I'm trying to create realistic 3D heads and would appreciate feedback on them. The main problem is that I'm working with tris instead of quads, due to working with a colleague who…
Hi all, this is my first post in polycount forum! I'm a newbie in udk and in 3d/2d art, so I have a bit of questions... Is lightmass useful? I think light points are the best to have a better atmosphere of the scene... maybe lightmass is used to enlighten big maps such as cities' exteriors? How instancing meshes exactly…
Hey Polycount, its just my work for Portfolio. Its LOW poly mash ready for animation and importi to engine. From the start I follow tutorials from Madina Chionidi in Marvelous Designer, then import mash to ZBrush and finish Highpoly. Retopology was made in Topogun (first time) and final game model was compose and UV…
Hello Polycount, I'm a graduate environment artist looking to produce realistic environments and 3D assets within the games industry. I've been applying for positions since I graduated with First Class Honours 3 months ago. I'd appreciate any feedback or advice regarding my portfolio or the process of getting 'a foot in…
Hello to everyone! This is my first post here at polycount. Just a simple question for anyone who has time to answer. I'm fairly new in the game art and design program here at the Art Institute of Pittsburgh, and I'd like to start my own web page to post all my 3D work and to show my progress throughout my time here. The…
hello Polycounters! I recently attempted a simple tutorial on generating normal maps in max... I followed the tut step by step but my final render is this... I assume this is a cage issue but I have adjusted it every which way... ... all yield the same result. I have this feeling that I am missing something very simple.…
Don't know how involved Polycount is with Halo Anyone have opinions about this release? [ame=" http://www.youtube.com/watch?v=BxsYQtltOco"]Halo: Spartan Assault Announce Trailer - YouTube[/ame] With the Xbox One looking pretty grim and now this, I think Microsoft marketing team has dollars signs in there eyes, Turning…
Hail Polycount gents and ladies, I updated my website and portfolio recently and I'm looking for some honest critiques on both the content and layout of my work. I'm looking for work and am focusing on polishing and adding new pieces to my art. zanedevon.com I'm primarily a 3d character artist, but I also have a background…
Hey guys, I'm relatively new with PBR workflow so that's why I'm asking, please bear with be. I have a request from somebody to do a 3D model + texturing, using Diffuse/Roughness/Metalness maps. Question is if this is PBR workflow?I thought it must be something more like Albedo instead of Diffuse. Didn't say anything about…