Hi everyone! I apologize in advance if this is a dumb question, but I'm new at this I really can't figure it out. I recently started studying modeling at school and I'm starting to get pretty comfortable with 3DSmax. However, I haven't learned much about texturing yet, so I decided to do a bit of homework on my own to…
Hey all, I'm working on exporting the RTS zombie from the Pimping and Preview forum, but I'm having troubles getting it to export correctly. I was originally having problems with getting the animation to come off of the rig and onto the bones, but I fixed that with a shadow rig of nulls (on advice from my instructor at…
Here we go!So here we go again, some of you have seen me on Facebook or Twitter saying that I'm doing all-nighters every friday-saturday... Yep this is what I'm working on. I've decided to spend some time with a long-term environment that I will constantly improve over time, either by renewing textures, trying new…
Hey, yall so normally I don't do much rendering as I tend to specialize in game art which besides obviously RTT is real time, so please excuse the novice nature of this/ the fact that I'm probably doing ridiculous methods to do this. Anyways I was asked to do some background replacement for a photo, basically sticking a…
Hi all First post here, a guy at work recommended I put this on the polycount forums...so this is something I've been working on for the last few months. By profession I'm a games and level designer, however I learnt 3D Max at uni and made a couple of small (crappy) props back then, after which I went into a job at…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Hi all, Complete noob here, and basically I'm involved in a project that's got me taking a crash course in the mod scene. I'm going to be working a project called GameFlood, which is an offshoot of Turbosquid.com. It's not public yet, but it's going to be heavily focused on the PC mod scene. Sorry if this is a repeat post…
Intro School is coming to a close and its time for my last school based portfolio piece. I wasnt sure where to start but it hit me to do a piece based on a character doodle I did at work. I have a 10 week limit so lets get started. Goals * · Quick pre-production * · COMPLETE environment as envisioned * · Creative design…
WIP#2 - Basic setup in UE4, trim sheet and unique texture Hello everyone! Welcome back to my second update of the project :) Blockout Set Up in UE4: During the past week, I've imported all my blockout pieces in UE4 using grid system, setup the basic lighting and working environment, have everything proper named and…