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XSI 6 .X Exporter Problems

Hey all, I'm working on exporting the RTS zombie from the Pimping and Preview forum, but I'm having troubles getting it to export correctly. I was originally having problems with getting the animation to come off of the rig and onto the bones, but I fixed that with a shadow rig of nulls (on advice from my instructor at Full Sail). Now when I export the scene to .X, then open it back up via XSI's .X importer, it looks like my zombie imploded. All the nulls have collapsed to about three spots (looks like 5-10 nulls per spot), and the geometry is crunched pretty bad. If I click on the mesh, then click Reset Actor, the mesh goes back to the T-pose, but at a much smaller size. Moving the animation slider at all un-does the Reset Actor command and he goes back to being splattered (a natural pose for a zombie, I know, but I'd like him just wandering in peace right now, no brain splattering yet).

I've played with every setting in the exporter, checking/unchecking compress mess, triangulate, export animation, plot animation, everything I can think of. Everything yields the same result.

I think the problem is the nulls are not keeping the same distance from each other as they should be, and since the mesh is hooked to the nulls, the mesh is being scrunched. I don't know why the nulls don't play nice though (beside from the fact that nothing in 3D plays nice, ever, unless threatened constantly).

Here are some pictures.

before.jpg

after.jpg

I realize this might be pretty tough to debug without having my scene or being able to play with it. I haven't been on the forums for a while - is it generally okay to upload my scene to a site and let people download it? I'm worried about someone snagging it and claiming it as their own...

Anyway, any help would be greatly appreciated.

Ben

Replies

  • wailingmonkey
    Archvilell,

    This may or may not help you, but I've found that UltimateUwrap3d is a cheap handy
    solution to getting things in/out of XSI that XSI may have borked.
    It seems to handle .xsi exports quite nicely and once inside UU3d you can then
    export from there with pretty much any 'standard' format you may need.

    It's an extra step, but worth it in my albeit 'limited' animation export experience.
  • Archvilell
    I've heard good things about Ultimate Unwrap 3D while searching for answers elsewhere, but all the posts on the forums I read were dated in the early 2000's, so I didn't know if that was a viable answer still. Thanks for the update - I'll look in to it. My first thought was that the software probably isn't free; that dissuaded me from looking into it further, but I'll at least check it out.

    Ben
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