I need a map of the world drawn. I will send you a rendered version of the world created from the map maker that will look like pixelated crap. You redraw the map making it look nice for the players. I will mark off where some things are. Instead of drawing towns, castles, dungeons and other things directly on the map…
Reworking an old hipoly project, as a full fledged portfolio prop. Any crits and suggestions welcome and appreciated. Ref: Hipoly: Lowpoly/Hipoly: UVunwrap and lowpoly w/ wires: Not sure about how I feel with all that empty space available on the map. but the uv layout was fairly even so I'm not sure if I should make any…
Hi, At the moment I am working on a cloth shader. And the filtering of Normal DetailMap has a great effect on the look of the effect. Any type of filtering will drasticly average the small details in my normal map, making the surface appear to smooth. No Filtering will cause extremely noisy surfaces, and if you get very…
Hi, my name is Leng Lor and I've been pushing pixels and vertices professionally since 2010. I'm currently available to do some remote freelancing or part-time work. Check out my portfolio and if you think I'm a good fit for your project, send me a PM or email me at leng_828@yahoo.com. Skills -Organic Modeling -Hard…
Hello guys, i've decided to do an arcade skin for Zoe. I think it fits the caracter quite well, and i love those colorfull skins ^^.So yeah i sketched some outfits and im now looking for a game type. Like in ahri arcade splash art you can see she is clearly in a rpg, i want zoe to be in a specific type of game and her…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…
Oh yeah I should have been more clear myself : I see nothing wrong with hardware calibration in and of itself, as getting a monitor to look right is always a good thing. My issue is when color profiles start creeping up inside renders or texture files for no good reason, resulting in colors being off in any non…
Hi! Any ideas why my normal map appears pixelated in Unity? The texture import settings are default. I tried both 4K and 8K resolutions. These are the model import settings. I tried tweaking normals and tangents settings but it didn't help. Also i tried switching between different shaders in Unity but it didn't work…
Hi! I started messing with UE4 and Megascans for the first time those past days. This is what I was able to get in a few hours. I first tried with static lights but the lightmap bake was darkening the whole scene way too much. I ended up going full dynamic lights. My biggest issue with this image is with the vegetation.…
I need to get more detail out of a mountain range in each individual mountain. And each are absolutely huge, it is part of the emphatic awe that I am going for. But, obviously to do this I need pretty high resolution maps and right now it is just not good enough to cut it. Everything is so pixelated up close where the…