Hi!
I started messing with UE4 and Megascans for the first time those past days. This is what I was able to get in a few hours. I first tried with static lights but the lightmap bake was darkening the whole scene way too much. I ended up going full dynamic lights.
My biggest issue with this image is with the vegetation. The brighter ones look fine, but the darker ones are not blending well with the ground. If I pump the Ambient Occlusion settings the rocks get too dark. Is it possible to blend it better with pixel depth offset? Or what would you suggest?
Thank you!