Hi, I'm a former Maya user trying to get along with Blender. The problem is this. I want to fade the background floor to black. For this operation, I need to render whole foreground with the shadows from the car separately — with a transparent background. Then make another render only including the floor. But for some…
Hello lovely peeps, I'm very new to writing scripts but have always wanted to get more into it! I'm currently trying to write a MEL script that selects all objects with the suffix of hg in the mesh name, adds the existing lambert to all, polySoftEdges everything, deletes input history, and cleans up the scene. I've added…
Hi! I would really appreciate any critique on this project on how to improve it. I was going for a fancy study in a old manor at night time. The camera angles are not final, just wanted to get overall pictures of the room. I am mostly struggling with composition and lighting, I want the place to feel lived in but still…
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
Hello, I'm having an issue with texture baking in Marmoset Toolbag. When I bake my high-poly model onto my low-poly model, I'm experiencing an offset of about 2mm in certain areas. Can anyone help me troubleshoot this issue or suggest potential solutions? Thanks!