hey everyone can anyone help me? i'm having an error trying to get this loaded up.. every time i install it and load it up even running as administrator i get this error message "The application was unable to start correctly (0x000007b). Click OK to close the application". can anyone help me fix this? i really wanna try…
Not sure what Im doing wrong, but no matter how much I've been practicing texturing lately, I am unable to achieve the precise detail that most of the artists on Polycount have with their textures. Mine always look really blurry when zoomed in. When I sharpen the textures in photoshop, it just adds noise. Which isnt the…
hi my external USB HDD has died after 3 years of loyal service. Only thing is, I was using it as my backup so I've kinda lost everything from the past 8 years. (all my DVD's were lost in the move to Japan) I was wondering if anyone has ever had this error: <font color="red"> Unable to read FAT (Input/output error) </font>…
Well I got accepted into the Mudbox beta, and was trying to do some work in it, when i got it installed the first time it was working great, automatically applying the symmetry for me. I recently upgraded and had to install windows again. Now I am unable to get symmetry to apply to the imported meshes. Anyone know what…
Hey Guys Ive got a hobby license for suite 2. When ddo was attempting to connect, an error has occurred tha say :" It seems we are unable to get trought the server at this time. Kindly try again in a few minutes.". I can't register my license into photoshop. We have tried contacting through the Quixel website a couple of…
Hey Polycount, I am Prassy, a recent graduate as an 3D Artist. I love hardsurface modeling. I am fairly new to Polycount. I would love to receive some feedback on my recent work. This was my second pass from an old project. I have improved a bit from the previous version, but I am still not 100% satisfied. I feel something…
I'm looking to find a way to paint in seperate RGBA channels on a mesh in Autodesk Maya 2018. Currently under the vertex paint tools I can only paint under 'RGB' or 'RGBA' or 'A'. But I'm unable to select single channels except 'A'. Is there a workflow out there that would allow me to have control over seperate RGBA…
The curves in the base mesh subdivide cleanly because both sides of the grooves have the same number of segments. Adding the support loops to the two adjacent splits in the shape below the groove changes the segment spacing on the lower half of the curve. Which does sharpen the corners but also causes them to overlap with…
I'm familiar enough with the geometry bits in houdini, I've just not used it for texture generation. Where designer falls down for me is a lack of flexibility in terms of passing data around a graph and it's inability to deal with high resolution images - this is my fault for doing stupid things with it tbf - but I'd be…
Hi, Today i wasn't that productive... I felt sore and unable to do much. but i pushed through to try and give some color to the Void king concept. And as a bonus I'll add in there a SyFy concept I did few days ago that I dropped... because he looked too g eneric. Enjoy B) Void King Progress SyFy soldier