Hey Polycount, I am Prassy, a recent graduate as an 3D Artist. I love hardsurface modeling. I am fairly new to Polycount. I would love to receive some feedback on my recent work. This was my second pass from an old project. I have improved a bit from the previous version, but I am still not 100% satisfied. I feel something is still lacking, but unable to understand what is it exactly.
Are you familiar with sub-d modeling? It seems that you have not practiced it here and the edges as a result don't have any smoothness to them. If you want to pursue hard surface modeling you'll need to learn sub-d modeling as it's more or less the standard for how weapons are made currently.
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https://www.youtube.com/watch?v=Y83FLL6TqF0