Hi, first time poster hear, just recently discovered this site and think it is really helpful. This was just a concept model im working on of an e wing starfighter from star wars. I aiming to make as low poly as i can while still being detailed. Later i intend to texture it etc. Basically i have 2 versions. 1 thats 720…
Edit 03-08 Got everything done! Tried some new things too which is always good, such as baking techniques and high-poly modeling. I previously mentioned I was going to use Quixel Suite 2 but I had massive technical problems, and after a wasted day, I used Painter. Looking forward to using it for a different project though.…
Came across this: https://www.youtube.com/watch?v=nTlG4dM1nNg The artist is using texture atlas I am guessing, so he is using one texture for a number of repeating faces/elements which is really cool. Since everything is one model, how would one bake the lightmap using lightmass in ue4? Would the lightmap res have to be…
To make a long story short, working with a reference int he background is easier than going by a posed image alone. People have said I need to fix up my references, well until now when modelling my own characters my reference have been posed and angled images. I find it very difficult to draw appropriate references for 3D…
Hello! We are a small Indie team working on our first title, and are intending to launch a Kickstarter campaign to fund the project in Q1, 2015. We are a team of highly passionate and dedicated individuals that have been working together for about 1 year now, and our ideal candidate would be someone looking to be involved…
Hey, poly people! First time posting my WIP online. Hoping to get some feedback on the topology and proportions of the suit before I export it from Maya to Zbrush for sculpting the high poly. I intend to sculpt the high poly version, then bake the normal and ambient occlusion maps back onto the low poly for use in UE4. The…
So I noticed this problem of constantly having to switch between view modes when modeling in 3dsMax. When I switch to front view (orthographic) and rotate (alt+mmb) I end up in user/orthographic view. I would much prefer perspective view. Currently wondering if this is possible in MAXScript since I imagine you would have…
Hi everyone! Maybe this is better off in the job forums, I wasn't sure since this isn't actually a job vacancy..But here it is anyway! I've had plenty of job interviews for I-need-to-pay-the-rent retail jobs, and I feel confident enough with them, but I've just finished University and I've been offered an interview for a…
Hey Polycount, first time posting here so here goes. I've been working on this Environment for a few weeks now, and I could really use some feedback. It's an abandoned russian subway from the early 2000's, and I'm trying to give the scene a chilling vibe. The environment is not from concept. I can link my ref board if…
Hello thar folks. I've had a pretty weak hard surface workflow an wanted to improve so I chose to do a Charlton Automatic Rifle. These are actually full auto conversions of bolt action Lee-Enfield and Lee Metford rifles intended to be serviced by New Zealand in their defense during WWII, hence their funny shapes and…