Hello everyone! I wanted to post some of my recent work up on here for feedback to help grow as a character designer. I would appreciate hearing your thoughts/ critiques. Thanks for your time! http://www.aaronbarnettstudio.com/
Would it be possible for you guys to give me feedback on a character i recently completed please, link is below and please watch in HD Thank you [ame] http://www.youtube.com/watch?v=Zz1KXYfaGX8&feature=channel_video_title[/ame]
Hey everyone! I am an 3D artist based in Los Angeles. I've worked in both Film and Games. My most recent experience is with working on the Friday the 13th Game. Thus I am proficient in character, environmental and prop modeling. I also have experience and can assist with environmental layout, set dressing and lighting,…
Here is a character I have spent months on, and is finally over! The Punisher!! It is about 102 k triangles, rendered in Marmoset Toolbag. https://www.artstation.com/artwork/RY11bX You can check more shots on my artstation to be able to zoom in or out etc https://www.artstation.com/artwork/RY11bX Thank you for supporting!!
Hey people, got inspired by my little pug Polly <3 to do a character, just messing around with the proxies/blockout currently deciding on the final balance and shapes. Going to go for a hand painted chunky vibe I think, but I'll see how it progresses. Any ideas, suggestions or link to inspiration welcomed :)
Wayforward is seeking an experienced character concept artist for an action game on the Wii and 3DS. We're looking for a talented artist with a good grasp of anatomy, and the ability to work across several visual styles. A portfolio that demonstrates a strong anime style is a bonus. Please email Damon DuBois at…
Hello my friends! Let me introduce to you Betty. This is a first concept illustrated my idea. I`ll tell about her as soon as possible. Her story, lifestyle, hobby and what happening changed her life forever. But now I need to find some references to deep into my character.
Made this over the weekend. Basemesh in Maya, detail and sculpting in zbrush, texturing in substance painter and finally rendered in Arnold. For the hair i used xgen interactive. For more images, visit my artstation. https://www.artstation.com/artwork/4Z6J1 Inspired from:…
https://vimeo.com/282284738 - Combo One https://vimeo.com/282284778 - Combo Two https://vimeo.com/282284765 - Combo Three Hey, I am an animation student working on a project to create three combo animation for a game character. They are still rough but I hoping to get some feedback to improve the end result :)