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[FINAL] Stylized character modelling

AvikB
polycounter lvl 6
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AvikB polycounter lvl 6

Made this over the weekend. Basemesh in Maya, detail and sculpting in zbrush, texturing in substance painter and finally rendered in Arnold.
For the hair i used xgen interactive.

For more images, visit my artstation. https://www.artstation.com/artwork/4Z6J1





Inspired from: https://kouotsu.deviantart.com/art/tuff-gurl-character-sheet-134403783




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