Made
this over the weekend. Basemesh in Maya, detail and sculpting in
zbrush, texturing in substance painter and finally rendered in Arnold.
For the hair i used xgen interactive.
For more images, visit my artstation. https://www.artstation.com/artwork/4Z6J1
Inspired from: https://kouotsu.deviantart.com/art/tuff-gurl-character-sheet-134403783
Replies
Thats why it is a bit dense.