Hi I have a question about rigging in blender 2.9, any tips before I start? I am new to blender and I am switching over from 3DSmax/Maya so I am slowing going over everything and chipping away at the many functions. I need to rig a human character and a dinosaur, would you have any hints or tips at where is a good place to…
Hi I am really new to Zbrush and I am starting only now to play with it so I wanted to ask How do I do to put right the symetry brushes? I imported this model and applied the subdivision but as you can see the simetry is offsetted from its center , the model is from 3dsmax and is perfectly centered in 0 0 0 in the viewport…
Hey everyone! In case you happen to be in the area, I wanted to invite everyone to come out to my 3dsMax workshop hosted by the Art Institute of San Diego. I'll start with a fast paced introduction to the most commonly used tools as an everyday artist, move on to tons of cool features and quick tips inside the software, a…
Hey all, Basically I just wanted peoples input on what the "preferred" baker is nowawdays? I've used 3dsmax for baking (meh) and since getting Substance Painter I've been trying to use the baker in that (but the lack of a visible cage and other quirks ruin an otherwise decent baker). So that leaves me with • xNormal •…
Hello, everyone! So I designed and am modelling this vehicle. Would like to hear some opinions on the design and functionality of it. Which colour scheme you like better? This is mainly done in 3DsMax and one of the shots is simply lit with a soft box light on top (in Mental ray), whereas the other has a three point…
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
Hello, Over the last couple of weeks I've been creating this shoe for our character outfits in The Other 99. Sculpted in ZBrush. Retopology in 3DsMax. Baking to final render was carried out in substance painter and designer. Game res model Presented in IRay Textures: 4096 I managed to record the process while live…
hi. i have been regulary visting polycount forums as i am interested in game art. this is my first thread of a concept art by Charlene Scanff aka The Catell-Ruz. i liked this piece of art and felt like trying out it in 3d as game model. i have done a basic mesh with few color material. done using 3dsmax 2013 and render by…
Hey peeps! Curious to know if its possible to create a tileable asphalt/road sculpt using nanomesh. I know you can use nanomesh to apply little pebbles/rocks, but is it possible to create 4-8 instanced little rocks of variations and use that to scatter across the nanomesh while still being tileable?? My art director did…
Hey, I realise this is a general computer problem but it also applies to 3Dsmax display. I'm getting alot of screen tearing on everything. My nvidia control panel is set to : (9600gt 512mb) Res - 1680x1050 - 60hz AA -16x AA -Override any app Pre rendered frames - 3 TF - Clamp tf - Qaulity Trilinear Opt - Auto (important…