Hey peeps!
Curious to know if its possible to create a tileable asphalt/road sculpt using nanomesh. I know you can use nanomesh to apply little pebbles/rocks, but is it possible to create 4-8 instanced little rocks of variations and use that to scatter across the nanomesh while still being tileable??
My art director did this in 3dsmax using a random scatter script, but seams had to be painted out manually.
*zoomed up portion of texture
I want full control over this.
Cheers