Hi I am really new to Zbrush and I am starting only now to play with it so I wanted to ask How do I do to put right the symetry brushes? I imported this model and applied the subdivision but as you can see the simetry is offsetted from its center , the model is from 3dsmax and is perfectly centered in 0 0 0 in the viewport there....
![shiftedsim.jpg](http://img716.imageshack.us/img716/1805/shiftedsim.jpg)
Also how do I do to sraw streight lines all along the head of the mesh ? Like I want to make a small carving of the hat detach from the head ...
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Also another question is following the small video minitutorial on noise in zbrush page portal , I enable nosie but nothing happens to my mesh why?
Now about the straight lines and the noise not appearing?
I noticed when I load the mesh import in zbrush it apppears with face down and I can see the noise very small on the quads ... but when I zoom out I dont see anmore , then when I zoom in I cant see and the image gets all pixellated even when I go back to normal size why this?
For noise / pixillation, make sure you're not using the zoom document buttons. Those will zoom the 2.5d document, which would be similar to zooming in on Photoshop. Stick with the mouse navigation or the scale edited object button.
Noise can be hard to see depending on the settings and the material you're using (your material looks like it could easily wash out such details). Either switch matcaps to find one that would show it better, or adjust the scale/strength of the noise.
why this?
And again for the zooming, can you describe the steps you're taking to zoom? One can't tell from a cropped photo, but it does look like you're zooming the document.
1 I import the model
2 I subdivide the geometry to 4 levels
3 I apply simply noise nothing else and I slide the intensity on as you can see on right ....
According to how I slide this it messes more like in the previouse picture or less like in this one but still isn't applying to the whole mesh etc....
Plus here now appeared this weird line that you can see crossing the head hat whats that due to ?
Don't worry about the measurements of the mesh, it's not like the proportions have changed. If you need it to be several meters tall for whatever reason, just scale it back when you're done.
anyway I can't seem to be able to manually paint a straight line on the model .... I woul dneed to follow the picture image precisely , if I was in max I woul dbe using the overlay model on image background or side but in zbrush I dunno is this possible? so to see themodel in transparency on the picture behind to follow the detail better?
and if even how do I do to trace a straight line that goes around the front of the mesh as I indicated in this picture?
I am really new to Zbrush so I am trying to learn new tips all time ...
Thanks a lot for help ...
Then use a Layer Brush for example to push it in and clean up after that.
Masks depend on the density of the mesh, if there are not enough polys it won´t work as expected.
There are newer additions to it now, as seen on [ame]