Hi, I would like to share with you my recent personal project I am working on. There's still a lot to improve and add details like stitches and more decorations on some armour parts. The armour will be fully customized, something like Diablo series where the main character wearing pants and can wear whatever he find on his…
READ THIS: Anyone posting images from their portfolio in this feed will be immediately disqualified for consideration.Only replies with links to your Artstation portfolio will be considered. We have an opportunity for an experienced environment concept artist. We require strong pencil sketches, not full color…
Hi PolyCount, Since this is our first post, allow me introduce our company. We are a small company based in Denmark. We are a game outsourcing company who makes game art for clients. This is one of the projects we worked on called BattleSouls. We got involved in the project at a very early stage and handled almost…
Lately I have been working on a character design that i thought was pretty cool. A week ago i made a post on just the face of the model. I wanted to get feedback on it alone. Now, I want to show what it looks like as a whole. I am still in process of replacing the "bad" pieces and cleaning a few areas up. Comments and…
Hey everyone! I wanted to ask how people who are much more familiar with Zbrush would approach this sculpt I'm working on now. I've been using a combination of curveTubeSnap w/ curve modifiers, spiral and dam standard brush to achieve what I have so far, but I would like to find a way to make this shape language more…
Hi everyone, This is a character I am aspiring to put into a show-reel. It is currently a work in progress. However work has been slow as its been going through constant tweaking. This is the concept I sketched and have been working to something similar to it: I am trying to go for the same style. I started with a more…
Well I noticed that Arcise thing on the front page and I figured I would take a break from the elemental and see if I could make a buck or 2, so these past two days I quickly made some generic monsters. I made a cyclops and a mummy, skinned, normal mapped (Cause the thing said they could be) and made some quick spec maps.…
Heya there everyone, I'm working on a scene, i'm still undecided how the scene should look like, but i figured i better start off with something and combine it later with additional idea's. So i decided to start working on guy around the age of 23-25 in a very healthy condition, sporty. I'm very undecided about the…
Hello Polycount! I am making a character based off some concept art a buddy of mine sketched. I've taken some liberties to change some things that didn't work in the concept. I should've posted this earlier in my pipeline, but I suppose its not too late for critiques/changes. Full Body Shot. Cloth needs some work. Gonna…
This will hopefully be a portfolio piece, still deciding whether to do just a diffuse texture or use this guy to finally do my first normal map. This was orginally modelled in Max then brought into Blender. The head/hair looks a bit funny in the fully body pictures due to the way Blender handles polys that are very close…