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Workflow Advice for 3D Fantasy Moose Sculpt

polycounter lvl 5
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ctgonzaiful polycounter lvl 5
Hey everyone! I wanted to ask how people who are much more familiar with Zbrush would approach this sculpt I'm working on now. I've been using a combination of curveTubeSnap w/ curve modifiers, spiral and dam standard brush to achieve what I have so far, but I would like to find a way to make this shape language more repeatable/procedural. Any tips, tricks, or advice would be greatly appreciated!


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