This will hopefully be a portfolio piece, still deciding whether to do just a diffuse texture or use this guy to finally do my first normal map. This was orginally modelled in Max then brought into Blender. The head/hair looks a bit funny in the fully body pictures due to the way Blender handles polys that are very close to each other I think. The whole thing is 3856 tris including weapons but some things like the cape haven't had the polys doubled on the other side yet. All advice and critique appreciated.