hey all, just wanted to throw this out there. started building pieces for a medieval environment set. it will be viewed from the inside of the castle walls (courtyard looking to the walls). this is for a small project i am working on. thought i would post updates and see what you guys are thinking. thanks!
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
What would you consider the standard for wall, ceiling and floor dimensions? Right now my wall is 100cmx200cm and my floor is 100cmx100cm and it seems to be too small. Should I build a bigger wall and keep the small one to fill the gaps?
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hey guys Im struggling with a circular environment (lowpoly no bake) Im not sure how I should try to bake it, the problem is when I bake the individual parts, the shading is interrupted between them and it is not truly round in the end Is there any good trick for this ?
Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…