You want to look to the forms of the whole head, preferably the whole body. You can use a free app like Daz3D for reference. The modelling work you have done indicates you started at a high resolution which makes it almost impossible to control your mesh. Work from low to high. You can sculpt eyes by placing a sphere in…
Yeah I though It began with an F. I'm not really on about the suicides I've heard they've been debunked(there less than the average for the number of people, compared to the country as a whole). Just the whole work ethos, and thats it a whole area where they have them all the time.
And to add to the above : there is nothing wrong with unwrapping a cube as 6 islands. That's part and parcel of the whole hard edge approach. To our dear friend Jake Gyllenhaal : what about trying things out ?
Another update, now working on the lighting and those volumetric light shafts, also feeling like the whole scene itself is to bright so i should work out with the post processing, but any one has any tips on how to get those light shafts ? volumetric isn't working as well as i though it would. Also using a volumetric fog…