*Latest update* ----------•---------- Hi guys! Thank you for checking my thread! I choose a great concept from Nikolay Stoyanov for PoP Warrior Within for my main inspiration My main goal for that off course is finish it =) and I would try to create the same mood and atmosphere for that scene as close as possible and…
Hey Everyone :) I love the site and this is my first post! I thought I would share this with you all - it's just a quick 250 poly prop I made over the last few evenings for a personal environment project, which I am just beginning. As I build up the elements I will be assembling it in UDK in my spare time. Any feedback…
Zooming in a bit for now, a bit of a prop update today -- working on skulls and sandbags. Sculpting and simulating. Now that I've got my sandbag low polys made, I'm going to replace them around the shrine -- my big issue is figuring out if I can sim that in Marvelous Designer easily and retain my UVs. If not, I'll just…
Hello all, I have decided to start on a new project and this is my current progress so far. Currently working on building all the pieces close to the concept with some changes. So far all textures is just a base coat with small detail. Trying something different by starting with creating all my normals in nDO2 and having…
So I've finally got my entry for the Slife of Life challenge wrapped up and tought I'd post it here too. No shame in the crosspost! As usual there's a bunch of things I'm not really happy with or that I wish I had done in a different way but I was already starting to hate it, so... Picture train incoming: High-res…
Hello, I have been working on this project for quite some time, and I really need some fresh eyes on it. I would be very thankful for any critique you can give me. I'll get started and put some of my personal critiques below. Personal Critiques: * Currently the layout of trees does not feel natural, The hills are…
Hey guys here's a new piece from me that I struggled with quite a bit. Fantasy is way outta my comfort zone so I tried to challenge myself with a game of thrones type of shot. I'm including my process breakdown to reflect on my own mistakes, synthesize what I learned and hopefully to help other artists. My main takeaway is…
Update time! Finished that midsection, the roof, and did some rough textures for the columns. The roof looks a little small to me though, so I think I'll be tweaking it a bit. Next thing I'm gonna work on would be the little weapon shrine deal off to the left, and then dig into designer to create a material for the floor!
It's been a while since I tackled an environment and I could do with having something new for my portfolio. This concept, by Mike Franchina, caught my eye today and I've been toying with the idea of attempting something vaguely WW1ish for a while. Tonight after work, I only got round to starting a blockout, and messing…
Maya 2015 introduced shrink wrapping in Maya, is there a script whereas I can paint on a mesh and only those parts of the mesh will shrink wrap to whatever object I selected to be shrink wrapped too ?