The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
Hello! I'm not very good at introductions so i'm just going to jump right into it. I started working on a Deus Ex concept art piece awhile ago and while it's come along way I think it needs some other pairs of eyes on it. It is pretty far along as the block out and the HP works are completed and I've moved onto texturing…
Hey guys, I don't know how many of you are familiar with unity, but usually I like to bring in my textures at a high resolution and scale things down within unity. I know with legacy substances there used to be a max resolution drop down to control this, but in newer substances that I publish to an sbsar I only see target…
Nice one! If you wanna translate "Privyet, comrade!The revolution has arrived. Tracer join overwatch" it must be like "Привет, товарищ!Грянула революция. Трэйсер присоединяйся к смотрителям"
I'm sure this would have been discussed before, so point me to to it if so. I'm fine with resolution in general but I need a better understanding on how map resolution works within Max, for stills and animation. I take it resolution has nothing to do with the actual scale of the object but of the resolution that it takes…
I have weird problem with light map resolution in UDK. I not talking about bleeding. So I have spent some time on that topic to find out what resolution of light maps is the best for static meshes - I found that 64 is standard. Ok, I thought that is true but not in my case. I also downloaded a free scene made by Jordan…
LCD screens have fixed-resolution, so there's nothing you can do about that - the pixels on the screen are set up to work at the standard resolution (in your case 1280x1024) ... so if you switch to a different resolution, it has to blur the pixels to fit the new resolution into that. You could always measure the horizontal…
I am trying to create a texture of a large potter with the dimensions 12m x 3m x 1m. I have tried several ways of Uving it and bringing it into quixel for texturing, and they each present different issues when finally viewed in a game engine (UE4 / cryengine). 1st way of unwrapping = low resolution up close If I unwrap the…
Hi I am using substance painter 2021. While doing the last two projects, I found a problem with textures. The essence of the problem: when I change the resolution of textures to 4096, the textures come into disarray. It can also happen if I'm hide a layer or change some layer parameter. With all this, this problem can be…