Hey guys, I don't know how many of you are familiar with unity, but usually I like to bring in my textures at a high resolution and scale things down within unity.
I know with legacy substances there used to be a max resolution drop down to control this, but in newer substances that I publish to an sbsar I only see target width and height. Do these control resolution? If I change these on the substance the resolution display in the preview does not change, and there's no difference between a 32x32 and a 1kx1k. Perhaps it only does this on play?
Thanks for any help you can give!
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