Weird problem with Light Map Resolution

polycounter lvl 4
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Veezen polycounter lvl 4
I have weird problem with light map resolution in UDK. I not talking about bleeding.

So I have spent some time on that topic to find out what resolution of light maps is the best for static meshes - I found that 64 is standard. Ok, I thought that is true but not in my case. I also downloaded a free scene made by Jordan Walker's, and I check which resolution he used - there were 32 on prabably every static mesh.
Below you can see that issue. I used 128 but as you can see it looks terrible.

I used point light.

With 512 resolution


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