Hello everyone, it has been quite a long time since I posted something here, so i'll do exactly that today. I have been working on an ops core fast helmet ballistic version and some binoculares both PBR ready. I used UE4 for the render and will soon update my portfolio and hunt for a job... again.... I'am also working on…
Hiya folks! Long time lurker, first time poster. I found this neat-o space helmet on turbo squid. (free) But sadly its in a .max format. Is there some kind soul out there who wouldn't mind converting this to a use-able format for a poor OSX user? I'm just prototyping out some silliness in unity3d so .fbx is preferred, but…
Hello! I'm interested in commissioning a 3d model (no texturing necessary) of a relief on the helmet of an Austrian Dragoon officer. I don't need the rest of the helmet, but I do need quite a bit of detail in the relief as I plan to 3d print it at full-size. Here are some pictures: I'm new to this so I don't know what's…
Hi guys, Here is my latest personal project done using Zbrush4r6, Maya and Photoshop. The goal of the project was to create a Sci-Fi Helmet, fully concepted and created by myself with the intention of pushing my knowledge of sculpting hard surfaces in Zbrush. I'm really excited to finally be able to share this project with…
Hi everybody! This is my first post here. I'm currently working on this head and helmet highpoly from Overlord the game and I'm looking for some feedback. My goal is to make more up to date version of this character. I think that I'm going in the right direction with it but I'm not really satisified with how pores and…
Hey Polycount, unfortunately I dont post that often. Anyways, here is my latest 3D endeavor. It all started as a quick practice/study to learn hard surface techniques in Zbrush, but quickly mutated into something that I felt needs to be finished and presented to the awesome people of the internet! Design inspiration and…
Hey, back with another project. This time I decided to switch things up a bit and share my process along the way. I'm doing the Fast Ballistic MT helmet by OpsCore. I want to add tons of details and attachments & the goal is to be as accurate as possible. I already started with the Helmet and the shroud & put the HP in…
During the modeling process, do what fits best for you. IF you want to export your character together with a helmet, its better for the game engine to delete overlapping faces (the skin beneath the helmet). In other cases overlapping faces can cause problems with skinning and clipping. What you can do, if you also want to…
Hi everyone! I've never posted for a critique before and I'm here to give it a go. I've already had many of my peers give it a once over, but you guys are much more brutal :smile: I'm a second-year college student and I'm working towards specializing in video game environment/prop art. This is a helmet I made in response…