Spec-Ops Helmet [Detail Study] (Image Heavy)

polycounter lvl 8
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back with another project. This time I decided to switch things up a bit and share my process along the way. 

I'm doing the Fast Ballistic MT helmet by OpsCore. I want to add tons of details and attachments & the goal is to be as accurate as possible. I already started with the Helmet and the shroud & put the HP in Marmoset Toolbag 2. 

I'll do all the HP work first and most likely LP afterwords. Well see how it goes.

Enough talk, here are 2 screenies from TB2 with the light & desert scene setup, I already used for my Kriss: http://polycount.com/discussion/173636/kriss-vector-realtime-next-gen-weapon#latest


Done with the High Poly


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