Hello, people. I am working on the hammer for texturing practice. My goal is to make this one as the junior position portfolio quality. This is not done yet. However, I really wish to listen the opinion of you. Thanks
Hi all =) I'm working on a high poly hammer and I'll use it to project on the low poly model. This is a practice piece. The references I'm using is from AION. I changed the design a bit and added some other details, so the style is not so much the same. Here are the references Here is my model.. Please give me some…
This was for our 100th Champion for League of Legends: Jayce, The Defender of Tomorrow! I worked on the hammer and the skin for him This would be the first thing I worked on that got released here at Riot Games!
Heya, I was looking into QERadiant for Quake 4 and Hammer for Half-life 2 and there doesn't seem to be any options for exporting brushes as an OBJ file (or anything similiar), or importing OBJ / whatever as BSP (like UnrealED). Anybody have any ideas or plugins for something like this? (/me is a Maya user).
Hi Polycount, Figured I start a thread to post the art I did for "Hammers & Anvils" by Grim Tavern Games. The game goes live on Kickstarter at the end of this month. It's a pretty fun light hearted table top card game and a good mixture of luck and strategy! I'll post more as the game is announced and the Kickstarter…
Hi guys!This is an ancient Indian War Hammer called Zaghnal. I discovered recently some beautiful stories about the Indian culture and I feel very inspired by them.
Hello,I just finished this hammer can I have some feedback to make it better.This is my first completed model lol I make the third one Thanks(Sorry for my English) I make it in : Maya 2018 tris:1654,Texutre made in Substance Painter 2018 Render in Marmoset Toolbag 3
[vv]137032613[/vv] Hey all, just updating some animations of mine, I'll have one more scene and an ending to the hammer swing by the end of October but critiques/comments are totally welcome!
Hey all, I am looking for some feedback and critiques to a two handed hammer I have been working on. Any feedback on the model, texture, concept, presentation, etc. would be greatly appreciated!
Hey guys! I'm going to be recreating the Scarlet Hammer Poppy skin, one of my personal favorites. I will mostly be using the original splash art and concept for reference, with some minor redesigns.