This was for our 100th Champion for League of Legends: Jayce, The Defender of Tomorrow! I worked on the hammer and the skin for him This would be the first thing I worked on that got released here at Riot Games!
Mr. Yang, I'm confused. There's no visible Normal map on the in game character models, so the official existence of the high-res models confuses me. Is this just workflow process in terms of decimation?
Im also intrested in why you make highpoly versions of everything. I played league for years but maybe i missed something, or is the highpolys just for amb occlusion?
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Could we see the texture to?