The silver metal on the sides of the head are still separate geo. It's not contributing to the silhouette, just place it in as a normal map relief.
Also, the intersections between the head of the hammer as well as the hammer head body is still sharp. Soften it with a smoothing operation in Zbrush or something.
Thanks for your help and support. But I decided to drop the hammer project. My plan was to make something simple but great quality especially texture part. However, looks like this hammer is a lot complicated then I imagined.
Thanks for your help again. I will post my new project soon.
No problem Alex_kim. Try to understand how to make High poly first. Once you have that, make a low poly and try to understand how baking works. Remember: First the high poly needs to look good and then is just making an approximation (low poly mesh) and a projection (baking). I recommend you to look into Arrimus3D youtube videos. He has a list of videos teaching the basics, which helped me a lot to understand it all back when I started.
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After combine some meshes clean up topology and set some edge support and turbosmooth modifier (if you use 3dsmax).
Hello, Marco Antonio. Thanks for your advice.
You are right. The points that you are suggesting is something I must fix! I will post updated one asap.
Also, the intersections between the head of the hammer as well as the hammer head body is still sharp. Soften it with a smoothing operation in Zbrush or something.
Thanks for your help and support. But I decided to drop the hammer project. My plan was to make something simple but great quality especially texture part. However, looks like this hammer is a lot complicated then I imagined.
Thanks for your help again. I will post my new project soon.
I recommend you to look into Arrimus3D youtube videos. He has a list of videos teaching the basics, which helped me a lot to understand it all back when I started.