I would post this in P&P or something, but I'm hoping by making a thread I can get some peoples feedback and critique on what I'm doing / if I'm doing anything in a silly way. Hopefully anyone else learning Zbrush may be able to pick up some things too? Here is my first real attempt at sculpting a head model. (I've been…
Hi all, I recently started using Zbrush and have taken quite a liking to it. I have started to do some concepting, and research into the best methods for creating concepts using both Zbrush and Photoshop. I believe that the best tools to start with are ShadowBox, Dynamesh or Zspheres depending on the subject. I will then…
Okay dokie, I've got part of the basics down for Zbrush, getting ready to try to do a normal map for a character I'm doing for my portfolio. I've built a few models in zbrush now, but haven't actually used Zmapper or any other method to export a normal map to place on a character. I was just curious as to the way the…
Hello Everyone :poly136: First poster here just wanting to dump my Zbrush sculpts here and see what you guys think. If possible as well how and what I can do to improve as I'm sure there not perfect because I never seem to finish anything I start :\ . Not that new to Zbrush but the last time I touched it was a couple of…
U was watching many videos and courses where people start directly in Zbrush, either they do character for games or movies or tv, they do in Zbrush. Some of them start with Maya and continue with Zbrush, and then back to Maya. May i ask. why people start with Zbrush and someone start with Maya? Does studios, want from you…
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…
Hello, I have this wooden gun stock that I'm wanting to take from Maya into Zbrush for sculpting practice. There are plenty of tutorials online for sculpting but I can't seem to find anything on how to properly prepare a model in Maya before exporting and setting it up in Zbrush. What do I do to a model before export and…