Hello there I'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen to create fur and bake it into a normal or displacement map. I don't have much experience with xgen, so I've hit a block now…
Hey there guys! I've just registered here to ask a question but I've been a silent reader for years and I really appreciate the community :) If this post is redundant and the question has already been answered (although I think it's sort of "profound" I deeply apologize, and you can totally delete/move/whatever you do here…
Dear All, I have a little confusion with xgen expression editor. I saw a lot of example, and read the autodesk pages but I don't understand how is it works. I would like to color the hair by primitives, but I can not find any variable in related to the color of the primitives. I expected something like this:…
Hello pollycounters . I have been working on a maya scene specially on Xgen . and i have a " rand() " expression that i put in my clumping modifier . The problem is it has a range from (3,7) and i want to combine it with another " rand() " exp. but with a negative value (-3,-7) . But when i do that the " compiler " if i…
I'm using Arnold with Maya 2017. I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour. I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to…
I've been following this tutorial step-by-step, until I realized that mine looks so terribly horrible. In the image above, the one on the left is nHair and the one on the right is XGen. I cranked down the nHair hairs per clump to 30 first (the screenshot has 600 hairs per clump) before converting them to guides for XGen,…
I am trying to render animation with Xgen Interactive Groom Splines. I use Arnold renderer and aiHair shader uses aiUtility with primitive ID connected to ramp for randomization the hair color. The phoblem is that while rendering on every frame it has another primitive ID positions. So I have a flickering in animation. I…
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)
Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size)…
Umm... You can't use it due to price or someone said no, or you didn't know that it existed for maya? https://ephere.com/plugins/autodesk/maya/ornatrix/ Since it seems like you would like a comparison, here are my thoughts as a 10+ yr 3dsmax user and a 5+ yr Maya user. XGen is pretty good for an out of the box solution, it…